Anti-Magic
A top-end grimoire built around wide area pressure, strong damage and a particularly useful PvP toolkit.
Best for: AoE farming and PvP
Full guide →A current community ranking of all 12 books for damage, farming, control and sustain. We keep combat performance separate from the four availability groups in the official game description.
A top-end grimoire built around wide area pressure, strong damage and a particularly useful PvP toolkit.
Best for: AoE farming and PvP
Full guide →The leading burst-damage option in current community rankings, especially against a single priority target.
Best for: Boss burst and single targets
Full guide →A flexible damage grimoire with useful range, crowd control and a steady rotation rather than one short burst window.
Best for: Sustained damage and control
Full guide →A group-friendly grimoire that combines healing and crowd control without giving up all of its offensive pressure.
Best for: Groups, sustain and control
Full guide →A practical combat grimoire with short cooldowns, dependable damage and a cage-style control tool.
Best for: Low-cooldown control
Full guide →The standout growth-tier grimoire for repeated casts, mobility and sustained damage across ordinary PvE fights.
Best for: Fast rotations and farming
Full guide →A self-sufficient grimoire with sustain and an area attack that works well for solo early- and mid-game farming.
Best for: Solo sustain and PvE groups
Full guide →A damage-over-time grimoire that rewards keeping poison effects active and giving a rotation time to build.
Best for: Long fights and damage over time
Full guide →A defensive growth grimoire that trades some reach and damage output for a sturdier style of play.
Best for: Defense and safer learning
Full guide →The most straightforward damage-oriented starter, offering a comfortable introduction to ordinary PvE combat.
Best for: Learning combat and early PvE
Full guide →A serviceable starter grimoire that can clear the opening route but loses ground as stronger books are developed.
Best for: Opening progression
Full guide →A combo-oriented starter that can function in PvP but currently sits last for dependable PvE damage.
Best for: Combo practice
Full guide →The combat tiers use current independent testing: Light and Anti-Magic lead; Dark, World Tree, Lightning and Chain are strong keepers; Plant and Poison are useful specialists; Earth and the starter books have a lower damage ceiling. Individual results still depend on book development, matchup and whether you play alone or in a group.
The official Roblox description groups Fire, Wind and Water as starters; Earth, Lightning, Plant, Poison and Chain as growth options; World Tree and Dark “for the lucky”; and Light and Anti-Magic “for the few.” It does not publish roll percentages. We display that official group beside the separate community combat tier instead of presenting guessed odds as fact.
Keep any S-tier result. Dark and Lightning are especially practical for steady solo damage, while World Tree becomes more valuable in a group. Plant can be comfortable for solo sustain. Do not freeze progression while chasing a perfect outcome: level a usable book, unlock its level 10 and 20 spells and save rerolls for a meaningful upgrade.
Ranking reference: independent September 2026 testing. Availability groups: official game description.