Combat ranking · updated September 18

Grimoire tier list

A current community ranking of all 12 books for damage, farming, control and sustain. We keep combat performance separate from the four availability groups in the official game description.

STop meta
Official group: The few

Anti-Magic

A top-end grimoire built around wide area pressure, strong damage and a particularly useful PvP toolkit.

Best for: AoE farming and PvP

Full guide →
Official group: The few

Light

The leading burst-damage option in current community rankings, especially against a single priority target.

Best for: Boss burst and single targets

Full guide →
AStrong keepers
Official group: Lucky

Dark

A flexible damage grimoire with useful range, crowd control and a steady rotation rather than one short burst window.

Best for: Sustained damage and control

Full guide →
Official group: Lucky

World Tree

A group-friendly grimoire that combines healing and crowd control without giving up all of its offensive pressure.

Best for: Groups, sustain and control

Full guide →
Official group: Growth

Chain

A practical combat grimoire with short cooldowns, dependable damage and a cage-style control tool.

Best for: Low-cooldown control

Full guide →
Official group: Growth

Lightning

The standout growth-tier grimoire for repeated casts, mobility and sustained damage across ordinary PvE fights.

Best for: Fast rotations and farming

Full guide →
BUseful specialists
Official group: Growth

Plant

A self-sufficient grimoire with sustain and an area attack that works well for solo early- and mid-game farming.

Best for: Solo sustain and PvE groups

Full guide →
Official group: Growth

Poison

A damage-over-time grimoire that rewards keeping poison effects active and giving a rotation time to build.

Best for: Long fights and damage over time

Full guide →
CEarly-game options
Official group: Growth

Earth

A defensive growth grimoire that trades some reach and damage output for a sturdier style of play.

Best for: Defense and safer learning

Full guide →
Official group: Starter

Fire

The most straightforward damage-oriented starter, offering a comfortable introduction to ordinary PvE combat.

Best for: Learning combat and early PvE

Full guide →
Official group: Starter

Water

A serviceable starter grimoire that can clear the opening route but loses ground as stronger books are developed.

Best for: Opening progression

Full guide →
DReplace when practical
Official group: Starter

Wind

A combo-oriented starter that can function in PvP but currently sits last for dependable PvE damage.

Best for: Combo practice

Full guide →

How this ranking works

The combat tiers use current independent testing: Light and Anti-Magic lead; Dark, World Tree, Lightning and Chain are strong keepers; Plant and Poison are useful specialists; Earth and the starter books have a lower damage ceiling. Individual results still depend on book development, matchup and whether you play alone or in a group.

Rarity and combat power are different

The official Roblox description groups Fire, Wind and Water as starters; Earth, Lightning, Plant, Poison and Chain as growth options; World Tree and Dark “for the lucky”; and Light and Anti-Magic “for the few.” It does not publish roll percentages. We display that official group beside the separate community combat tier instead of presenting guessed odds as fact.

What to keep

Keep any S-tier result. Dark and Lightning are especially practical for steady solo damage, while World Tree becomes more valuable in a group. Plant can be comfortable for solo sustain. Do not freeze progression while chasing a perfect outcome: level a usable book, unlock its level 10 and 20 spells and save rerolls for a meaningful upgrade.

Ranking reference: independent September 2026 testing. Availability groups: official game description.