XP and mastery
Best while ordinary player and book progression are still your main goals.
Compare every currently reported race bonus before spending a reroll. Damage leads the general ranking, but cooldown, XP, loot and recovery bonuses can be more useful for a specific goal.
Best while ordinary player and book progression are still your main goals.
Supports skill-heavy rotations that otherwise spend too long waiting.
Improves chest value while adding room for mistakes in combat.
The direct offensive family and the top general-purpose target.
Useful when movement and staying power matter more than raw damage.
| Race | Family | Reported bonuses | Best for |
|---|---|---|---|
| True Devil | Devil | +15% Damage; +12% Crit Damage; +8% Mana Regen | Maximum offensive output |
| Half-Devil | Devil | +12% Damage; +10% Crit Damage | Direct damage builds |
| Race | Family | Reported bonuses | Best for |
|---|---|---|---|
| Devil-Touched | Devil | +8% Damage | Reliable damage increase |
| High Elf | Elf | +12% Max Mana; -25% Cooldown | Skill-heavy rotations |
| Seraph | Angel | +15% Health Regen; +18% Move Speed; +10% Crit Chance | Recovery, movement and crit |
| Race | Family | Reported bonuses | Best for |
|---|---|---|---|
| Elf | Elf | +8% Max Mana; -15% Cooldown | Mana and cooldown comfort |
| Arcane Human | Human | +15% XP; +8% Mastery XP | Leveling and mastery |
| Angel | Angel | +12% Health Regen; +10% Move Speed | Safer exploration |
| Forge Dwarf | Dwarf | +40% Chest Loot; +15% Max Health | Chest farming and survival |
| Dwarf | Dwarf | +30% Chest Loot; +10% Max Health | Loot-focused progression |
| Race | Family | Reported bonuses | Best for |
|---|---|---|---|
| Demi-Angel | Angel | +8% Health Regen | Basic recovery |
| Noble Human | Human | +10% XP; +5% Mastery XP | Early leveling |
| Human | Human | +5% XP | Starter progression |
| Half-Dwarf | Dwarf | +20% Chest Loot | Extra chest value |
| Half-Elf | Elf | +5% Max Mana | Basic mana comfort |
Start with the problem you want the reroll to fix. Devil variants are the clearest choice when damage is the bottleneck. High Elf is valuable when long cooldowns interrupt an otherwise good grimoire rotation. Seraph mixes movement, recovery and critical chance, while Arcane Human helps an account that is still focused on levels and mastery.
A lower general tier is not automatically useless. Forge Dwarf can be more productive during a chest-farming session than a modest damage increase, and ordinary Human still accelerates early XP. Judge the displayed bonus against your current activity rather than the race name alone.
Free rerolls from working codes are still replacement decisions. A roll can return the same family or leave you with a bonus that fits your build less effectively.
The bonuses and broad ranking are based on the current in-game panel as reported by independent September 2026 coverage. This is a community assessment, not an official developer tier list. Balance can change, so the selected-race panel in the live game takes priority over this table.
Reference: current independent grimoire and race testing.
True Devil and Half-Devil lead the current community ranking for direct damage. High Elf and Seraph are strong alternatives for cooldowns or a broader mix of recovery, speed and crit.
The current race panel lists 15 outcomes across five families: Human, Elf, Dwarf, Devil and Angel.
No. Race bonuses and grimoire magic are separate systems. A race reroll replaces the race result, not the book.
Not necessarily. Human gives an XP bonus that helps early progression. Set a reroll limit and stop when a result fits the problem your build needs to solve.